"One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important.” — Bertrand Russel
I worked @ the San Diego Supercomputer Center from about 1999->2006. Here are projects I have liked:
2000: Beat The Heat: My first "education" project. I've done a bazillion of similar things since then but this one will always be my favorite. "Beat the Heat" is an edu-game designed to teach kids about heat transfer...Xork the alien has crashed on earth and has placed himself in a state of suspended animation frozen in a block of ice. You have to save him from melting by placing tiles of different materials around him before the ice melts and he dies. I even added a cool "experiment" feature so you can run heat-transfer experiments on the isolated tiles BEFORE you try em out on our poor alien friend. done in C++/openGL/GLUT in 2000. Mad props to Sean Hougton for helping me refactor my crappy C code (as well as teaching me 90% of what I know about programming in general)
(gota get these links up)
(screen-shot)
(download PC version) (download IRIX version)
from teaching at Preuss...Jason Wiskerchen and I taught a multimedia (Flash/Web Design/ActionScript) at Preuss for 2 years
2001: To showcase the projects of our Preuss students I made this interface in Flash featuring a randomized sound (the vocal stylings of BJM + some fruity flute loops from ACID) and animations on top of a Ludacris loop. 2001 Preuss Project Portal (projects not included here)
2002: The multimedia class of 2002 got a less snazzy but pretty cool spinny tetrahedron as an interface to their site 2002 Preuss class . The same code for this useless menu later became a USEFUL 3D molecule visulazation tool after Flash introduced the XML object Opiates module click on "3D interactive module", I've used it a million times since.
1999: TransExamine: visualization and analysis tool for kinetic data from POLYRATE. My first project EVER at SDSC also done in C++/openGL/GLUT. (screen-shot) (download PC version) (download IRIX version)
2002: The motion of the ocean over 10 years: visualization of vector-fields for wind velocity, salinity & ocean depth from computational models from Stammers physical oceanography lab at SIO (this is from when I was working with Steve Cutchin in the vis-group)used openDX. purdy to look at
Before leaving SDSC I moved into the Computaional Chemistry group under Kim Baldridge. I have some leftover projects that involve my M.S. thesis and Kim's projects in San Diego
My plans for GAMESS/POLYRATE/TransExamine
POLYRATE/GAMESS interface
Computational Chemistry Scientific Workflows
The Kinetics of Smog
Quantum Chemistry in the Environment
GAMESS tutorial (in dev)
POLYRATE tutorial (on semi-permanent hiatus)
YP Research chem-blog (restricted access)
I am currently working under Kim Baldridge in the Organic Chemistry Institute @ the University for Zurich. My current research projects will focus on comutational methods for rational drug design using the serotonin g-protein system as a model system.
I've long thought serotonin was the coolest molecule ever (linked to autism, depression and the mechansim of hallucinogenic drug action) so I'm going to spend a few years studying it.
more info in: "green eggs and ham"
also! coming soon: The wonderful exploding adventures of Yohann and Anne in the Lab!